gothwalk: (Default)
( Jul. 23rd, 2007 12:26 pm)

Originally published at Now Is A Long Time Too. You can comment here or there.

Normally, my ramblings about MMOs end up on dukestreet.org, but this is literally just some thinking on what I want to play. I’m coming to the end of my interest in World of Warcraft, at least until the next expansion. The only real reason that I haven’t announced stopping is that I still owe a guildmate the best end of a thousand gold, and I want to grind that and pay it off. I’ll no doubt be back at the time of the next expansion, or if other games don’t hold my interest, because WoW is a good game - just the endgame is dull.
The game I’d really like to play is EVE Online. However, while I know a few people who play, nobody I know well is interested in that kind of strategy-tactics-logistics sci-fi game. Now, EVE is a game you can play casually and enjoy, logging in once in a few days to run a mission or do some trading. And since you can train skills whether you’re on or offline, you don’t lose much in the character advancement thing. But MMOs are social games, and while I’m a solo player by instinct, I prefer to have a guild (or corp, in EVE) there to talk to and occasionally exchange help with. I’m currently on a five-day free play bonus there, and I’m considering resubbing.
LotRO is where most of the people I know, and indeed, the core group I played with in WoW, are ending up (look for the Wild Geese kinship on Laurelin). LotRO is pretty, casual-friendly, has crafting, and hasn’t much raiding. It’s also going to have player housing later this year (currently expected around October). Given the presence of those people on LotRO, I’m defintely going to be playing it going forward. Also, it’s an excellent game.
WAR (Warhammer: Age of Reckoning) is coming soon, and it looks like it’s going to be a stonking game. If there were people I knew playing that, it could possibly draw my attention.

The decision I’m really having to make here is whether I want to have a second-string MMO, since LotRO takes the top spot. I’m not always certain I have enough time for my current stable of tabletop games and one MMO, and a second might be silly. On the other hand, I really enjoy playing EVE, more so than any other game out there.

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Originally published at Now Is A Long Time Too. You can comment here or there.

The Pig, head writer at Wandering Goblin, has published an open letter to Uwe Boll on foot of Boll’s offensive 9/11-related opening to Postal, recently leaked on Youtube. His proposal is to fight Boll, in a boxing match, face to face, and if he wins, Boll is to agree to cut the opening sequence from his film. It’s an interesting proposal, and seeing as Boll’s methods of promotion appear to consist of being ever more offensive, I do hope it’s taken up - and that the Pig wins.

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gothwalk: (Default)
( Apr. 17th, 2007 01:38 pm)

Originally published at Now Is A Long Time Too. You can comment here or there.

I’ve recently begun running a new campaign. Instead of the d20 rules I’ve been using for the last while, I’ve moved on to using Fate 2.0. While the pros and cons of the system are still being ironed out, and we’re still learning it, the campaign itself is off to an excellent start. It’s set in a previously unplayed-in area of my campaign world, in the midst of a war between two island nations.
Nina has written up the first session as proper narrative, and it’s well worth reading: Chapter the First. She attaches a disclaimer that this is a narrative writeup, not an attempt to produce anything polished, but it’s still better than anything I could produce. Go read it!

gothwalk: (Default)
( Dec. 9th, 2006 09:06 pm)

Originally published at Now Is A Long Time Too. You can comment here or there.

Right. It’s up and running and should be accessible from all parts of the world by now, so I’m pleased to announce the opening of fireflymmo.com, a site to track news and coverage of the newly announced Firefly MMORPG.

gothwalk: (Default)
( Dec. 8th, 2006 08:27 am)

Originally published at Now Is A Long Time Too. You can comment here or there.

Licensing has been agreed for a Firefly MMO. If this works at all, it’s going to be good.

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gothwalk: (Default)
( Nov. 14th, 2006 05:58 pm)

Originally published at Now Is A Long Time Too. You can comment here or there.

For those gamers not reading the Duke Street feed (and why not, eh?), it may not have reached you yet that CCP have bought White Wolf. CCP are the people who make EVE Online, and White Wolf are responsible for the Vampire, Mage, and Werewolf RPGs, among others.

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gothwalk: (Default)
( Aug. 21st, 2006 01:25 pm)

Originally published at Now Is A Long Time Too. You can comment here or there.

So I finished one book at lunch, and didn’t have another to start. I poked through a few of the charity- and second-hand bookshops in Dun Laoghaire, and found: The D&D Red Box. I am a happy geek this afternoon.

gothwalk: (Default)
( Jul. 12th, 2006 02:21 pm)

Originally published at Now Is A Long Time Too. You can comment here or there.

I just came across a truly excellent post titled A Nerd In A Cave, which explains a great deal about geek space, both physical and mental.

Originally published at Now Is A Long Time Too. You can comment here or there.

So I posted an article on dukestreet.org this morning, and stuck it on digg.com for purposes of experimentantion. The very first response is from some guy who buried it, with the comment “Buried because I don’t want competition.” How peculiar. I assume he’s talking about competition on the auction house, rather than on his website.
If any of you use digg, feel free to push this one up. If it looks useful, I’m considering putting “digg this” links on the site.

gothwalk: (Default)
( Jun. 16th, 2006 02:23 pm)

Originally published at Now Is A Long Time Too. You can comment here or there.

Those of you trying to decide between other appointments and the Starbound Economics Forum - go for the other one. A total of one person can definitely make it (that person being me), so I’m going to postpone it. Work is a bit berserk at the moment, so I haven’t the time to work out better scheduling right now, but as soon as I do, it’ll be up here.

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gothwalk: (Default)
( Jun. 14th, 2006 10:20 pm)

Originally published at Now Is A Long Time Too. You can comment here or there.

I am trying hard to resist buying more games. Anyone local have a copy of Dogs in the Vineyard I could look over to decide if I need it or not?

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Originally published at Now Is A Long Time Too. You can comment here or there.

For those interested, I have some content up on the World Building section of Black Satchel. More may appear over the weekend, if the fancy strikes me.

Originally published at Now Is A Long Time Too. You can comment here or there.

Right, I’ve finally settled on a time and place for the Starbound Ecomics Forum. Following the excellent discussions on previous posts, I invite anyone who’s interested to turn up in the Westmoreland Inn on Westmoreland Street on Saturday 17th of June at 15:00, to discuss FTL trade and economics. I’ve yet to mention this to the Westmoreland, but I don’t think they’ll have any problem with it. That’s not the pub in the Westin Hotel, mind. RSVPs useful, but not essential. I’ll bring some notepaper, other people may bring laptops or the like for better note-taking.

Edit: Corrected “July” to “June” - see, I’m already living in the future!

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gothwalk: (Default)
( May. 28th, 2006 07:04 pm)

Originally published at Now Is A Long Time Too. You can comment here or there.

New House of Worms is up and live.

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Originally published at Now Is A Long Time Too. You can comment here or there.

Preeeesenting: House of Worms, Page 3.

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Originally published at Now Is A Long Time Too. You can comment here or there.

I’m not promising that I’ll continue House of Worms indefinitely. Most webcomics are indefinite, like old-style gaming campaigns, and I’d like to experiment with a definite storyline (most of it is already in mind). The screencap-posterise technique is easy enough that I might want to reuse it for other stories, though. I have a few more things I’d like to do, too - I’m not well up on current web comic where-it’s-at-ness, so these may be done already.

First and foremost, no sad girls in snow. Megatokyo, back when I read it, was a reasonably good comic, except that the consistently apologetic artist/writer, Piro, would occasionally have a dead brain day, and be able to produce nothing but a pretty manga chick in a late Victorian frock, looking up at the point of view with a sad expression. No background, hence snow. This is probably my impression, rather than what actually happened, but I am resolved: if I can’t post a comic, I won’t be posting a filler.

Second: No regular schedule. In these days of feeds, the comics will come to the people, the people don’t have to go look for the comics.

Third: No breaking the fourth wall. I had to have this idiom explained to me a few years ago, and I do consider it something to avoid if at all possible. The characters in HoW will not address you, advertise real-world stuff, or comment on the writer. Nor will they comment on the oddities of their reality (except when plausible, as with the Forsaken commenting on how odd it is being dead).

Fourth: No thought bubbles. They have their place, but I don’t like them - I dislike showing a character’s thoughts even in prose, unless it’s first person. Probably my background in gamesmastering coming through.

Fifth: No commentary. No “Later…” or “In Orgrimmar…” in a little box at the top left. Those things drive me spare; if you can’t show it in the art or the speech, don’t tell me, it’s clearly not important.

I think that’s it…

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gothwalk: (Default)
( May. 16th, 2006 01:32 pm)

Originally published at Now Is A Long Time Too. You can comment here or there.

I’m a bit puzzled by the fact that House of Worms, as seen on a CRT monitor, is considerably darker and harder to read than on my own flat-screen. I’ve brightened both pages, and increased the contrast (about 30 seconds work during lunch), but I’m going to have to wait until I get home to see how that looks on the flat screen. Anyway, anyone who was having trouble distinguishing characters from backgrounds, my apologies - wander along to dukestreet.org and try it again. I think the fonts should be a little more readable with higher contrast as well, although Chalcedony may be a little difficult to understand still. That’s ok, Wormson doesn’t understand her either.

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Originally published at Now Is A Long Time Too. You can comment here or there.

Here’s the second page of my World of Warcraft comic, House of Worms:

Naturally, advertising this far and wide for me will result in more comics.

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gothwalk: (Default)
( May. 14th, 2006 05:19 pm)

Originally published at Now Is A Long Time Too. You can comment here or there.

I am pleased to present the first page of House of Worms:

(Click through for a bigger version!)

(And I’ve no idea if there will be more - it’s rather time-consuming to produce.)

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Originally published at Now Is A Long Time Too. You can comment here or there.

  • Move shelves downstairs
  • Move stuff downstairs to put on shelves
  • Dispose of leftover stuff upstairs, deemed unworthy of shelving
  • Move old desk into shed
  • Fetch strawberries looted from freecycle list
  • Plant strawberries
  • Redesign dukestreet.org in more civilised colours.
  • Mow lawn, plant some more rocket, weed herb bed
  • Schedule Starbound Economics discussion
  • Write like mad for Kingfisher’s Way, as pesky players now thinking too clearly
  • List more businesses on inranelagh.com, and pester people unmercifully for links

I think that should be enough to be getting along with…

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