(no subject)
I solved the NWN problem without finding a way to display local variables in the game. The fault was that in a conversation, the last branch has to occur first, whereas I had them in order. It's all working now, and I've built one quest - a very simple one - from the ground up, except for map points and journal entries, which I'll go back and add later. The script wizards don't seem to deal well with multiple actions taken, so I suspect I'll have to learn some of the actual code to take care of that. Barring unforeseen events - of which there are always a few - I'll spend a good bit of Saturday or Sunday working on it.