gothwalk: (Default)
( Jul. 1st, 2002 12:10 pm)
Neverwinter Nights rocks. Glen picked up the necessary hardware for us - a video accelerator, and Nina and I got the game itself on Saturday. Neverwinter Nights was finally gotten running at about 00:15 on Sunday. It rocks, and that's just the single-player game, because I haven't really had a chance to play with the module creator yet. The interface is fantastic, the gameplay is great, the visuals are nothing short of stunning. The only problem is the plot, which isn't, frankly, the hottest, and the characters, which are annoying. I'm sure some of them will grow on me after a bit, though - it's happened with other games. I'm really looking forward to trying some other modules.
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gothwalk: (Default)
( Jul. 1st, 2002 12:11 pm)
Is there any point to me making comments possible on Mnemosyne? Is anyone even reading it? Not that it matters, since it's just an open notebook, really...
gothwalk: (Default)
( Jul. 1st, 2002 12:18 pm)
In other geeking-related news, Dave got hold of a modem for us, and Sigil, our linux box, is up and running again. Which means that it does the dialling up neatly and cleanly, and there's none of this messing about with WinProxy, and WinProxy's cache, which was preventing lots of things on the web from working right.
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gothwalk: (Default)
( Jul. 1st, 2002 12:53 pm)
There's a useful looking tutorial here for using the Aurora toolset in NWN. And a sample module to download... and a series of howtos.
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