gothwalk: (Default)
( Aug. 24th, 2002 04:40 pm)
There are some very *good* personality tests out there right now. Ones you can't predict the outcome of.


What kith are you? Find out here.



"The eshu wander the entire world, following the path of their own fate. They get to wherever they're going at the best moment, and the trip is always exciting. They live for adventure and the new; the moment for them is always now, and cowardice is shameful. Eshu have an extremely personal sense of honour. They follow their paths with style and flair, sampling each new culture and quickly blending in with the locals. The wanderings of the eshu are legendary; probably something they've seen to themselves, as the eshu are consummate tellers of tales. Indeed, they learn through their tales, gaining experience both through the telling and the achieving of feats of legend. They often see themselves as the central characters in some grand play, be they hero or villain they play their parts to the hilt, no matter the cost or how reckless the action. They'd rather go out in a blaze of glory that will fuel stories for centuries to come than live in ignominy. Besides, as changelings, they'll simply be reborn."
gothwalk: (Default)
( Aug. 24th, 2002 11:42 pm)
I've been thinking some about why I like D&D better than other RPGs. Eventually, I came to a conclusion - the separation of game and setting. I want to develop my own game worlds, and I can't think of any other game that isn't tied in to a particular setting - except GURPS, where try as I might, I don't like the rules that much. I quite like the World of Darkness ruleset, if it wasn't tied up with the damn World of Darkness, which has setting-itis in a bad way. Traveller and Alternity have enough development room that you don't have to touch on the setting, and might someday be cool. But I'm looking forward to the d20 Modern book coming out - that will allow me to develop a whole lot of things under familiar rules, in any setting I choose.
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