gothwalk: (SCA (knight))
( Jul. 27th, 2004 07:21 am)
There seems to be a possibility that the Viceroy will be in town for this evening's regular fighter practice. I'm still stiff and sore, but I'll try to make it for that if he's coming. All I need is Sigmundr or someone to confirm now...

Also, I think I may have developed an addiction to that mint drink [livejournal.com profile] moonstone_fox had. I'd try to post the name here, but I only saw it written very briefly, and can only make a stab at "sugengebon". Anyone able to correct that?

EDIT: "Sekanjabin", Persian Mint Water?
gothwalk: (hunh?)
( Jul. 27th, 2004 12:54 pm)
[I tried to send this by email as well, forgetting that such things don't show for days. When the second copy shows up, I'll nuke it.]

There is a very definite argument in favour of making shortcut keys in some way standard between applications and operating systems. I'm thinking ofone in particular; the "save" mechanism. I work using Macromedia's Dreamweaver MX, on one hand, and vi on the other. In Dreamweaver, Ctrl-S saves. In vi, Shift-Z-Z saves (and quits). The trouble arises when I hit Ctrl-S in vi, which freezes the screen, stopping any further input from showing until I hit Ctrl-Q, at which point every keystroke since happens. Usually, I don't remember what I've done, since saving is pure habit now (unlike when I'm playing PC games, and have to be reminded repeatedly by [livejournal.com profile] inannajones to save1). And the Escape, Shift-Z-Z sequence is pretty useless in Dreamweaver. I wonder if I could do something with putty, or a vi config file, to redirect the Ctrl-S (which I'll never use in its freeze-the-screen capacity) to mean the same thing?

1 - Saving takes me out of the game. I get fairly well immersed in almost anything I do, and PC games are the second or third most immersive experience I know of2,3. Remembering to save requires me to remember that I am actually Drew, not the current incarnation of Anvar Shevon, and that's difficult. Saving in the development environment is another matter entirely.

2 - Good tabletop RPGs are the most immersive thing in existence. This is why I spend a lot of time confused as to what time of year it is; at least one of my campaigns is ALWAYS out of sync with Earth in 2004.4

3 - Heavy fighting is pretty immersive too. Focus narrows to your opponent, and until it's over, the world could explode and you wouldn't notice, unless someone called a hold for it to do so.

4 - "Earth in 2004". That still looks like science-fiction to me.
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