EVE Online
For anyone who's interested, I've posted some of my impressions of the sci-fi MMO, EVE Online, on dukestreet.org (which is also available as a feed on LJ:
dukestreet). While it's not going to get me away from World of Warcraft, it's interestingly different.
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The gameplay wasn't easily exposed either. There was no introduction that quickly swept you up into everything that you can do in the game or how to get ahead or anything. But then they've called that a feature, given that the makers say that the game has just such a vast number of avenues to explore that they can't provide any tutorials as such.
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so how do you find it so far?
the new stuff is so much better since the last upgrade they did.
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I turned in my commission when I realised how painstakingly slow it was going to be to develop, otherwise.
I also didn't like the habit of bad guys in huge ships hanging outside jump gates and acing anyone smaller than them. Literally. It added an interesting edge of realism, but a little too real, if you ask me. They were able to actually blockade a major newbie travel route that happened to basically have a PvP zone dissecting it for about two jumps. The comms system was full of angry chatter about that one. I don't know about anyone else, but I play games in part to escape from the mean of everyday, even if they're bloody or gory or whatever, it's all in good fun. Essentially getting mugged by PC's wasn't fun at all and felt quite malicious, particularly when I realised that _nothing could stop them_.
yeah, bleh. Shockingly pretty, and I loved the character face-maker, but all in all, it wasn't for me. I really didn't feel like becoming a galactic stock broker or truck driver.
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