It is a gorgeous day out there. Cold, clear, bright. From my new position of my desk, I can see right down past the Maritime Museum (a converted church, currently closed for repairs, unfortunately) to the sea.
I've just made a major and possibly almost un-noticable change to SIA, and I'm now sitting watching the error logs. I'm nervous as hell on this one, because it's one of the core pieces of the site, and it went live with an error earlier this week. It's all fixed now. I hope.
I've been reading d20 Modern (buy from Greenwood Games) on the bus and train these last few mornings, and thinking about potential mini-campaigns. What I'm thinking about is something like three linked adventures, all run in one day or over two days of a weekend, with the PCs levelling up one or two levels in between, and a few months of game time elapsing between the two.
Modern - like D&D - is much more structured for campaign play than one-offs, y'see. An awful lot of the fun is in making decisions as you level up as to what directions you're going to take the character. I'm thinking of several different campaigns - one will be OtherDublin, another an Urban Arcana one (possibly set in New York or London, but more likely Edinburgh or a fictional English city - I'd run it in a fictional Irish city, but the idea is just too weird. Ireland barely has one city). I'd like to do some kind of high-weirdness one, too - there were a few stories many years ago in Eagle comic, which would serve well as a basis. And with a little adjustment, you could run something like Barbara Hambly's crossover books, or Diane Duane's Wizardry series.
I do want to run a few Modern mini-campaigns, although I don't want to play it (well, unless someone else will run a Diane Duane or Barabara Hambly based game). I do want to play in a D&D campaign, though, in case any of the locals reading this are considering running a game. I want to play in a sophisticated, urbane, early renaissance, high-magic world. What are you waiting for?
I've just made a major and possibly almost un-noticable change to SIA, and I'm now sitting watching the error logs. I'm nervous as hell on this one, because it's one of the core pieces of the site, and it went live with an error earlier this week. It's all fixed now. I hope.
I've been reading d20 Modern (buy from Greenwood Games) on the bus and train these last few mornings, and thinking about potential mini-campaigns. What I'm thinking about is something like three linked adventures, all run in one day or over two days of a weekend, with the PCs levelling up one or two levels in between, and a few months of game time elapsing between the two.
Modern - like D&D - is much more structured for campaign play than one-offs, y'see. An awful lot of the fun is in making decisions as you level up as to what directions you're going to take the character. I'm thinking of several different campaigns - one will be OtherDublin, another an Urban Arcana one (possibly set in New York or London, but more likely Edinburgh or a fictional English city - I'd run it in a fictional Irish city, but the idea is just too weird. Ireland barely has one city). I'd like to do some kind of high-weirdness one, too - there were a few stories many years ago in Eagle comic, which would serve well as a basis. And with a little adjustment, you could run something like Barbara Hambly's crossover books, or Diane Duane's Wizardry series.
I do want to run a few Modern mini-campaigns, although I don't want to play it (well, unless someone else will run a Diane Duane or Barabara Hambly based game). I do want to play in a D&D campaign, though, in case any of the locals reading this are considering running a game. I want to play in a sophisticated, urbane, early renaissance, high-magic world. What are you waiting for?
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See, that's fascinating. I really never thought of it that way. I'm so accustomed to living in a state that has several sizeable cities, as well as towns large enough to be cities (they just don't want to switch over to a mayor from a council of selectmen). There's still the practical consideration of how to make a fictional city fit in any given place, but it's more feasible here than, of course, Ireland.
I always find it difficult to play in a city the GM is not completely familiar with, or hasn't completely defined. I think what I've really enjoyed about
When you say OtherDublin, you mean all around weirdness, correct? Not something like London Below from Neverwhere, correct?
Sorry. Full of game questions today. I hope you're enjoying your clear day. Peace.
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I do know the cultures and cities of my campaign pretty well - I can draw maps from memory of a few of them, and they'll be pretty accurate, and I can name and play off-the-cuff about 200 (maybe more) NPCs. At this stage, some of the players can see which NPC is talking from the body language at the time. Irichallanak is smooth and controlled. Tabros twitches and gestures nervously. Thunder Lies Dreaming could do anything at all. Rilthanthus and his various incarnations and potential hosts have a strong twitch in the neck, making their heads jerk to the left sometimes.
OtherDublin works on the basis that there is a different realm, also called Dublin, which is flat, not curved on the surface on the planet. It touches on Earth at the very centre of O'Connell Bridge, and people and things can pass to and from it there and nearby.