[I tried to send this by email as well, forgetting that such things don't show for days. When the second copy shows up, I'll nuke it.]
There is a very definite argument in favour of making shortcut keys in some way standard between applications and operating systems. I'm thinking ofone in particular; the "save" mechanism. I work using Macromedia's Dreamweaver MX, on one hand, and vi on the other. In Dreamweaver, Ctrl-S saves. In vi, Shift-Z-Z saves (and quits). The trouble arises when I hit Ctrl-S in vi, which freezes the screen, stopping any further input from showing until I hit Ctrl-Q, at which point every keystroke since happens. Usually, I don't remember what I've done, since saving is pure habit now (unlike when I'm playing PC games, and have to be reminded repeatedly by
inannajones to save1). And the Escape, Shift-Z-Z sequence is pretty useless in Dreamweaver. I wonder if I could do something with putty, or a vi config file, to redirect the Ctrl-S (which I'll never use in its freeze-the-screen capacity) to mean the same thing?
1 - Saving takes me out of the game. I get fairly well immersed in almost anything I do, and PC games are the second or third most immersive experience I know of2,3. Remembering to save requires me to remember that I am actually Drew, not the current incarnation of Anvar Shevon, and that's difficult. Saving in the development environment is another matter entirely.
2 - Good tabletop RPGs are the most immersive thing in existence. This is why I spend a lot of time confused as to what time of year it is; at least one of my campaigns is ALWAYS out of sync with Earth in 2004.4
3 - Heavy fighting is pretty immersive too. Focus narrows to your opponent, and until it's over, the world could explode and you wouldn't notice, unless someone called a hold for it to do so.
4 - "Earth in 2004". That still looks like science-fiction to me.
There is a very definite argument in favour of making shortcut keys in some way standard between applications and operating systems. I'm thinking ofone in particular; the "save" mechanism. I work using Macromedia's Dreamweaver MX, on one hand, and vi on the other. In Dreamweaver, Ctrl-S saves. In vi, Shift-Z-Z saves (and quits). The trouble arises when I hit Ctrl-S in vi, which freezes the screen, stopping any further input from showing until I hit Ctrl-Q, at which point every keystroke since happens. Usually, I don't remember what I've done, since saving is pure habit now (unlike when I'm playing PC games, and have to be reminded repeatedly by
1 - Saving takes me out of the game. I get fairly well immersed in almost anything I do, and PC games are the second or third most immersive experience I know of2,3. Remembering to save requires me to remember that I am actually Drew, not the current incarnation of Anvar Shevon, and that's difficult. Saving in the development environment is another matter entirely.
2 - Good tabletop RPGs are the most immersive thing in existence. This is why I spend a lot of time confused as to what time of year it is; at least one of my campaigns is ALWAYS out of sync with Earth in 2004.4
3 - Heavy fighting is pretty immersive too. Focus narrows to your opponent, and until it's over, the world could explode and you wouldn't notice, unless someone called a hold for it to do so.
4 - "Earth in 2004". That still looks like science-fiction to me.
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And vi... *shudder*
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