gothwalk: (Default)
([personal profile] gothwalk Nov. 13th, 2002 03:37 pm)
And indeed, here's some talk about what I intend to do with various game stuffs in the next year.



Warning: This lot may never happen. It's not like I have a lot of spare time to fill up.

I suspect that an awful lot of the use of Modern will be for Buffy-esque games. However, I intend to use it for Other Dublin, the urban fantasy setting that's been running around in my head for a few years now. Other Dublin deals with the Dublin that's there all the time, a hand's breadth away, with daoine sidhe, ghosts, half-otherworldly people, wizards, and bards. It's a setting where demon summoners meet in the dark corners of Bewleys to discuss just what went wrong in that last summoning with their deceased colleagues, where the camel bones under Trinity were no surprise to anyone, where O'Connell Bridge at midnight is a gate to the Other City.

The temptation to get in and do games of some of Matt Rossi's stranger stuff is great. But I might have to leave that to him.

There's also my plan to do something like the Honorverse with d20 Traveller. I'm debating whether to set it in the actual Star Kingdom of Manticore at the end of War of Honor, or elsewhere around the same time, or in a different but very similar universe, which just happens to have the same physics, same science, and the same kind of conflicts. And there's the debate on making the PCs military or not.

Or I could go ahead and do Starflung as a game setting. That's the Space Opera setting that's been brewing in my mind for years now too. I think it might even be more useful to use Modern than Traveller for it, although that will have to wait until I see the books.

I have ideas lurking for a high-magic modern-era game, essentially this world (or another) with all the science replaced by magic. Or there's the Empire of Unreason setting, which is very very cool, and would probably benefit from some synthesis of the D&D and Modern rules. I'd like to do something with a conspiracy-in-Europe thing too, where the Royal Family, Bertie Ahern, and Charles Haughey are really all lizards, and Vladimir Putin is a shapeshifter. And the notion of a post-apocalyptic Europe hasn't been explored nearly enough.

These settings will not be campaigns. I'll put together games in them, play them at weekends, possibly even have plot arcs and the same PCs, but I'm not going to commit to running them regularly, or even ever again - three campaigns are plenty to be running.

However, if you're interested in playing in these, and you can make it to Dublin for a game, let me know, and I'll take that into account in my planning. And anyone wanting to throw ideas this way will be welcome to do so.


From: [identity profile] galdrin.livejournal.com


> [...] Other Dublin deals with the Dublin that's
> there all the time, a hand's breadth away,
> with daoine sidhe, ghosts, half-otherworldly
> people, wizards, and bards.

Love this idea ... don't forget to include some of Katherine Kurtz's gargoyles from St. Patrick's Gargoyle.

> There's also my plan to do something like the
> Honorverse with d20 Traveller.

Honor-verse - as in Honor Harrington?

> Or there's the Empire of Unreason setting,
> which is very very cool, and would probably
> benefit from some synthesis of the D&D
> and Modern rules.

I like this idea, too. Second only to the Dublin one
ext_34769: (Default)

From: [identity profile] gothwalk.livejournal.com


>Honor-verse - as in Honor Harrington?

That's the one. There's a small cabal of Weber nuts around here. We all have other halves, and they're apparently intending to picket the games with placards reading "Honor Widows" and "Down With Honor". [livejournal.com profile] mr_wombat may also be made an honorary widow.

From: [identity profile] cissa.livejournal.com


I have ideas lurking for a high-magic modern-era game, essentially this world (or another) with all the science replaced by magic.

If you haven't read Turtledove's "Case of the Toxic Spell Dump," you should. It's a fabulous story in this vein, I think the best thing he's written. Be prepared for some truly atrocious puns, though.

They all sound cool! Someday I'll have to try gaming...

From: [identity profile] cissa.livejournal.com


Turtledove's are better. Plus he does it totally stright-faced, and I know I missed a bunch when I didn't read it out loud. You can ignore the puns pretty easily when you prefer.

I ought to reread it soon; it's been a while. And that's the only book by him I've ever reread!

From: [identity profile] morenasangre.livejournal.com


Beside, Anthony's an ass in real life. I live w/in 10 miles of him and have met him several times in person. Trust me. He's an ass.

From: [identity profile] nisaba.livejournal.com


You know, I'm not surprised. Having enjoyed a lot of his stuff as a kid, then trying to get back into it as an adult... I tried reading And Eternity, the finale in the Incarnations of Immortality series I'd loved aged 12 and I'd never read the last book before... Well, the best thing I can say about the book was that the writing was appalling, the way he repeated every obvious plot point on every second page, and the worst... frankly I was disgusted with his misogyny and use of blatantly pathetic gender stereotypes. As far as I could tell (admittedly I couldn't bring myself to finish the book, and that is rare for me), the whole story was based on the idea that men have this inate overwhelming sex drive that they find almost impossible to control, through no fault of their own, poor diddums, us women just have no idea how difficult it is for men to stop themselves from running around ravaging every stereotypically beautiful woman in sight! Oh, and that it was alright for a forty year old man to have sex with a sixteen year old as long as she consented... even though she'd been raped by her father and was subsequently working as a prostitute and was saved by this older 'caring sensitive' man. The idea that a girl that young, after all her terrible experiences, might not really be in a position to make the best judgement was totally ignored. Of course the sensitive man felt some guilt for his yearning for young girls, but she reassured him so it was all ok and they had a loving happy experience. That this 'author' is allowed to sell such ideas to pre-teens disgusts me. Grrrrrrrrrr.

Sorry, [livejournal.com profile] gothwalk, I appear to have ranted in your lj, but the very mention of that man's name makes my blood boil.

From: [identity profile] wintersweet.livejournal.com


Cool! Mm, I love game-plotting.

What's up with this D20 Modern thing? or the D20 thing in general? I've be out of touch for a few years and hadn't heard of either until we were in the games shop this weekend.
ext_34769: (Default)

From: [identity profile] gothwalk.livejournal.com


Aha, an oppurtunity to proselytise!

The 3rd Edition of D&D was rebuilt around a single simple mechanic - roll a d20, add a number from your character sheet, the higher you get the better. It still has the classes and levels as well, but stripped down to the core, the d20 thing is it.

So, Wizards of the Coast released, under a sort of open-source thing called the Open Gaming Licence, the basic rules of the D&D setting, calling them the d20 rules, and encouraged other companies to make and sell compatible material. Which they did, in large amounts.

Several of these companies - and Wizards themselves - are treating the d20 concept and the class/level stuff as a basic generic mechanic, and they're putting out lots of other games - not just fantasy - running on the same basic mechanics, so that you don't have to relearn the rules for every new setting.

Among these are Traveller, Fading Suns, and Call of Cthulhu.

d20 Modern is the generic ruleset for a contemporary setting - be it something like Buffy, the X-files, urban fantasy, 20s detective stories, westerns, or whatever - anything that's not high fantasy, and not space opera, I figure. It's coming out very soon now, very soon. *drool*
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