Is there something counterintuitive about the principle in RPGs of race and class? I've been dealing with a number of newcomers to RPGs recently, and no matter how carefully I explain that you choose a race and a class, I get people wanting to play one or other, a gnome or a wizard, an elf or a rogue, and so on. These people are smart, and get the concept of roleplaying, and so on - it's just this one bit that seems to defy understanding.

From: [identity profile] caturah.livejournal.com


Perhaps you need to stress the class more so than the race, and explain explicitly where class is and is not restricted by "culture".
.
Powered by Dreamwidth Studios

Style Credit

Expand Cut Tags

No cut tags