Is there something counterintuitive about the principle in RPGs of race and class? I've been dealing with a number of newcomers to RPGs recently, and no matter how carefully I explain that you choose a race and a class, I get people wanting to play one or other, a gnome or a wizard, an elf or a rogue, and so on. These people are smart, and get the concept of roleplaying, and so on - it's just this one bit that seems to defy understanding.

From: [identity profile] b-a-sheep.livejournal.com


I'm strongly inclined towards the idea of classless, skill-based systems for pholosophical reasons. But not getting the idea of race and class seems to me like not getting the idea of a light switch.
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