Is there something counterintuitive about the principle in RPGs of race and class? I've been dealing with a number of newcomers to RPGs recently, and no matter how carefully I explain that you choose a race and a class, I get people wanting to play one or other, a gnome or a wizard, an elf or a rogue, and so on. These people are smart, and get the concept of roleplaying, and so on - it's just this one bit that seems to defy understanding.

From: [identity profile] ragnvaeig.livejournal.com


I don't think there's anything counterintuitive about it, per se, beyond trying to overcome the stereotypical roles played by specific races. (This could be influenced by the fact that my 10-y-o brother understood the concept right off, but he also beats me at chess.) Maybe explain it as "What do you look like?" versus "What do you do for a living?"
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